News

Features

  • GML knowledge required
  • Pc, Mac, Android, iOS. (not yet HTML5)
  • Static light stored in vram for gain speed!(use tl_light_delete(light id) for free memory)
  • Static & Dynamic Shadows from sprites
  • Static & Dynamic Shadows from meshes (with vertices)
  • Automatic creation of ordinary meshes (square, circle)
  • Lights color selection
  • Lights Auto-deactivation
  • Automatic Shadows Backface culling
  • Automatic meshes deactivation
  • Complete vertices control
  • Light intensity regolation
  • Glimmers of light on shapes
  • Choosing the shape of light through a mask in black and white
  • Get the lighting/shadowness value at (x,y)