Introduction
The Engine
News and Features
Setting up
Tutorials
License
Tips and tricks
Report Bug
FAQ
Script documentation
tl_init
tl_draw
tl_draw_debug
tl_free
tl_get_lighting
tl_get_surface
tl_get_vertex_count
tl_update
tl_view_instance
tl_view_set
Light
Set
tl_light_create
tl_light_active
tl_light_ambient
tl_light_color
tl_light_count
tl_light_delete
tl_light_delete_all
tl_light_find
tl_light_intensity
tl_light_move
tl_light_quality
tl_light_rotate
tl_light_scale
tl_light_smooth_angle
tl_light_sprite
tl_light_static
tl_light_static_update
tl_light_static_update_position
Get
tl_light_get_active
tl_light_get_ambient
tl_light_get_color
tl_light_get_image_index
tl_light_get_intensity
tl_light_get_rotation
tl_light_get_smooth_angle
tl_light_get_sprite
tl_light_get_x
tl_light_get_xscale
tl_light_get_y
tl_light_get_yscale
Mesh
Set
tl_mesh_create
tl_mesh_create_static
tl_mesh_create_circle
tl_mesh_create_from_sprite
tl_mesh_destroy
tl_mesh_destroy_all
tl_mesh_draw
tl_mesh_hybrid
tl_mesh_move
tl_mesh_point_add
tl_mesh_point_delete
tl_mesh_point_inside
tl_mesh_rotate
tl_mesh_scale
tl_mesh_smooth
tl_mesh_xorigin
tl_mesh_yorigin
Get
tl_mesh_get_direction
tl_mesh_get_static
tl_mesh_get_x
tl_mesh_get_xscale
tl_mesh_get_y
tl_mesh_get_yscale
tl_mesh_get_vertex_count
tl_mesh_get_
ShadowSprites
tl_shadowsprite
tl_shadowsprite_static
tl_shadowsprite_destroy
tl_shadowsprite_intensity